Research and Planning For my hero asset I decided to make a Victorian Mantle Clock, that has been smashed. This is to insinuate that this may have been used as a murder weapon, and also fits our steampunk/Victorian theme. Victorian mantle clocks were often very ornate, and used as a decorative time piece in many… Continue reading 3D asset design
Platformer
This one was a particular challenge, due to the amount of tiles needed to create the scene. I also found it quite a challenge to code, as most of the code used in this game is completely different to the previous projects. However I have created a simple game in which the character can move… Continue reading Platformer
Top down shooter
I did find this project easier to create than the space invaders game, though this could be due to the fact that Unity didn’t randomly break on me during the making of this game. I did however run into a small issue, of my character drifting through objects. I later realised this was due to… Continue reading Top down shooter
Space invaders
This project took a little longer, due to Unity just deciding to ignore half the script with no way to fix this issue. After recoding the entire game, it does now respawn an enemy each time one is destroyed. You can shoot, the enemies and they are destroyed upon impact and a new enemy is… Continue reading Space invaders
Cookie clicker project
I chose to make a Cactus clicker for my cookie clicker project. Getting started was quite tricky as I was unfamiliar with the software, however it got easier as I went through it. I am fairly happy with the finished project. The upload to itch.io was quite difficult, and a complicated process as I didn’t… Continue reading Cookie clicker project